| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Raven Ether
Republic University Minmatar Republic
24
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Posted - 2011.11.15 19:22:00 -
[1] - Quote
- Implement actual missile launchers that are visible on our ships, and that actually fire the missiles
- Update turret firing effects to a modern level , as well as update missile effects
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Raven Ether
Republic University Minmatar Republic
24
|
Posted - 2011.11.15 21:06:00 -
[2] - Quote
Reinstate the shield hardener effect or create a new one.
The current one is just horrible. It used to be awesome, but it was removed. |

Raven Ether
Republic University Minmatar Republic
25
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Posted - 2011.11.16 13:31:00 -
[3] - Quote
Missile Launchers and Missile/ Turret fire updated effects.
And new shield hardener effect.
Please. A Lot. |

Raven Ether
Republic University Minmatar Republic
31
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Posted - 2011.11.17 10:21:00 -
[4] - Quote
Severian Carnifex wrote:
and effects of hardeners, shield boosters, repairers and other hull effects needs to be changed... asap...
Please, update the shield hardener effect. The beautiful effect we had that projected an actual shield was removed and we're left with a horrible shimmer on the hull.
Also...
Raven Ether wrote:Missile/Turret effects really need to be updated. They perofm and look substandard.
And give us missile launchers please, I'd like missiles to actually be fired from a launcher not out of nothing.
Nova Fox wrote:Salpun wrote:Ciar Meara wrote:Another suggestion is that fitted modules should be displayed on the ship. Like turrets, launchers(?), gasminers and tractorbeams all have models displaying themselves on the ship. Today's ships and planes have all kinds of pods/radar dishes/guns/electronic warfare packages sticking out giving you "some" idea on what the capabilities are or their setup (on fighter planes at least) Sensor boosters could have small radar dish turning ( like scorp has allready) Repair modules could have "nanite nodes" on the ship cap booster could have some sort of lightning rod like system that plunges into the hull ( reversed warp core ejection) sensor strength could have sensor "pods" on the hull etc, etc. All these things could be animated when the modules themselves are activated, making it even more clear when something happens or when somebody activates a module (in stead of some sound and a colour wash over your ship) It would also differentiate different ships from each other, making ships even more indiviual. It would also make clear on looking at some ships what modules he does not have fitted. (good for FC's and yelling) Special modules (i.e. navy, serpentis) would have a more awesome look/activation then others. Then as a final addition, fake modules could be introduced so people could think they know your setup... It was mentioned but might have to wait now as while the skins where V3ed the hard points on the skin of the ship like on the nocitas where not added Hello 2006 this was a fantasy project back from the day when EVERY module effected ship apperance. It was scrapped an left overs lead to the doodads on the tech 2 ships that are not on their tech 1 cousins. Looks like they're going back to it.
This is also massively awesome. Being able to see most modules on the ship would be great, sensor boosters, ECM (!).. etc |

Raven Ether
Republic University Minmatar Republic
37
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Posted - 2011.11.20 08:57:00 -
[5] - Quote
I love this thread.
Work on that stuff CCP Art Department! <3 |

Raven Ether
Republic University Minmatar Republic
64
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Posted - 2011.12.10 17:09:00 -
[6] - Quote
New Shield Hardener Effects Missile Launchers - actual ones New Missile Effects |

Raven Ether
Republic University Minmatar Republic
67
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Posted - 2011.12.16 11:58:00 -
[7] - Quote
New suns, better lighting. |

Raven Ether
Republic University Minmatar Republic
67
|
Posted - 2011.12.16 17:20:00 -
[8] - Quote
The model preview background for ships should be the same for turrets. That "virtual hologram" style background that appears in turret preview is awesome. |

Raven Ether
Republic University Minmatar Republic
67
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Posted - 2011.12.16 17:21:00 -
[9] - Quote
doublepost |

Raven Ether
Republic University Minmatar Republic
68
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Posted - 2011.12.22 11:56:00 -
[10] - Quote
- new stars
- new lighting when flying in space
- missile bays/missile effects
- new shield hardener effect
- new turret effects
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Raven Ether
Republic University Minmatar Republic
104
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Posted - 2012.01.30 16:20:00 -
[11] - Quote
To the Top! |

Raven Ether
Republic University Minmatar Republic
105
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Posted - 2012.03.01 12:17:00 -
[12] - Quote
Hikaru Kuroda wrote:Removable "mini-nebulae" of Sleeper and other sites that destroy your fps to hell.
Yeah, please remove or update those clouds. They are just ancient, ugly and useless and destroy modern hardware.
They are in all kinds of missions, complexes etc. |

Raven Ether
Republic University Minmatar Republic
107
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Posted - 2012.03.17 21:57:00 -
[13] - Quote
Thank you so much ccp for listening and making missile launchers a reality.
Can't wait to see the rest of the awesome stuff you discussed with the CSM. |

Raven Ether
Republic University Minmatar Republic
113
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Posted - 2012.03.25 12:57:00 -
[14] - Quote
Remove/Rework the space clouds found in deadspace pockets such as complexes and missions ( for e.g recon 1/3 second room).
It looks terribly and it absolutely destroys PERFORMANCE of new hardware. |

Raven Ether
Republic University Minmatar Republic
117
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Posted - 2012.03.31 12:40:00 -
[15] - Quote
\o/
FANFEST ART PANEL 2012:The laggy, UGLY, performance killing particle effect (aka cloud) in deadspace such as missions and plexes is getting reworked!
Thanks to the guy that asked for clarification!
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Raven Ether
Republic University Minmatar Republic
126
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Posted - 2012.04.04 19:37:00 -
[16] - Quote
The color scheme for Lai Dai is very unappealing.
Would like to see greater variation in coloring of ships, such as blue or red, and rugged yellow parts on industrials.
V3 the Orca textures
The Rorqual's 'satelite disk' at the back of the bridge is ancient and could use some love, either minor animation or at least a couple of lights on the antennae.
New lightning system that will better highlight the beauties of EVE
New engine thruster effects, the ones we have now (especially minmatar) feel old and unappealing. Also, adjust said engine thruster effect size so they don't feel bigger than the ship itself (e.g rifter)
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Raven Ether
Republic University Minmatar Republic
143
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Posted - 2012.04.11 12:09:00 -
[17] - Quote
This cool graphics stuff, can I haz ?
http://www.youtube.com/watch?v=ME2815NN-Xc&feature=relmfu
Me liek fancy thingies. |

Raven Ether
Republic University Minmatar Republic
146
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Posted - 2012.04.12 15:02:00 -
[18] - Quote
Ship icon backgrounds are old and boring, redo them please.
The fitting window's gray dull background is horrible as well. |
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